PewPack privacy policy
Last updated 9 November 2026
This covers PewPack, the game at pewpack.live and its Android app. The short version: there are no accounts and no ads, we count visits, games and players but don't track you, and we never sell anything about you.
On your device
Your player name, look and settings, your best in each challenge, and the install ID below are saved on your own phone or computer so they are there next time. Your name and look only leave it when you play with friends, as below. Clearing the app's or site's data removes them.
Playing with friends
When you make or join a room, your device uses Supabase, the service that matches room codes, to swap connection details with the other players: network addresses and the setup a direct connection needs. Those messages pass through and aren't stored by us.
During a match your device talks straight to the host's device. The other players in the room see your player name, your look and what you do in the game, and as with any direct connection, the devices learn each other's network address. If a network blocks direct connections, the game goes through Cloudflare's relay instead, which passes it along without storing it. All of this is encrypted on the way.
Practice and challenges against bots happen on your device. Only the game count below leaves it.
Counting visits
To see how many people play, the game counts visits with Vercel Web Analytics. A visit records the page, the site that sent you there, your country, and what kind of device, operating system and browser you use. It uses no cookies and doesn't record who you are, and we only look at the totals. Nothing you do in a game is sent to it.
Counting games and players
To see what people play and whether it works for them, the game sends Supabase a few short, anonymous notes:
- When a practice session, a challenge round or a match ends, or the game goes into the background: whether it was practice, a challenge, a room or offline with bots, which challenge it was and how many stars it got, whether you hosted or joined, the map and match type, whether it was teams, how many people and bots were in it, how many minutes it lasted, whether it was played by touch, mouse or keyboard, and whether in a browser or the Android app.
- When you make or join a room: whether it worked, and if not why (for example a wrong code or a blocked network), how many seconds it took, whether it went through the relay, and the same touch, mouse or keyboard and browser or app details.
The game notes come with an install ID: a random code your device makes up the first time you play and keeps to itself. It lets us count how many different people play and how many come back, without knowing who anyone is. It isn't linked to your name, your outfit, your account (there are none) or anything else, and clearing the app's or site's data replaces it with a new one. Each game also carries a random code of its own, so it's only counted once. None of the notes carry your name or anything you type. Only the developer sees the totals.
The services involved
Vercel serves the game's files and counts visits, Supabase handles room codes and keeps the game counts, Cloudflare runs the relay and Google's STUN server tells your device its own public address. Like most online services they may keep ordinary logs, such as network addresses and times, under their own privacy policies. We don't use those logs to identify anyone.
Children
PewPack isn't made for children under 13, and we don't knowingly collect personal information from them.
Changes and questions
If anything here changes, this page changes with it, along with the date at the top. For questions about this policy, your data or anything else about PewPack, email support@pewpack.live.